Originally written by qDot for mmorgy.com

I try not to usually just publish Press Releases here, but this is important (and not just because it involves me :) )

Evergreen Events Announces the First Annual Sex in Video Games Conference

Seattle, Washington - January 11, 2006 - Evergreen Events is pleased
to announce the upcoming Sex in Video Games Conference: Exploring the
Business of Digital Erotic Entertainment to be held June 8 and 9, 2006
at the Nob Hill Masonic Center in San Francisco, California. The
conference is the first of its type and will be an annual event.

The unique conference will focus on the design, development, and
technology of sex in video games from a national as well as
international perspective. In addition, this conference will also have
a strong focus on business matchmaking and networking. During the
conferences two day run, it will feature numerous lectures and
keynotes, a machinima art show (erotic art and movies derived from
video games) as well as panel discussions with leaders in video game
and adult video game development.

Currently announced lectures include Sex in Games: Where are We Now?
by Brenda Brathwaite, Game Designer and Founder and Chair of the
International Game Developers Associations Sexuality SIG, The Future
of Sex and Technology by Dave Taylor, Game Producer and Game
Consultant, and Programmer on DOOM and Quake among others, and The
Making of the SeXbox: Applied Hardware by Kyle Machulis, a robotics
engineer and founder of Slashdong.org and MMOrgy.com. Panels include
Designing Successful Online Erotic Games, Creating a Massively
Multiplayer Online Erotic Game, and, focusing on the international
success of the hentai market, Integrating International AO Success
into the US Market.

Keynote speakers and the remainder of the full two-day conference
program will be announced in February and April. The conference will
also facilitate networking for those looking to break into or invest
in this emerging field.

According to Dave Taylor, "This conference is long overdue. The
staggering progress in PC rendering and simulation technology that has
been relentlessly driven by the game industry for years is now poised
to turn the entire adult entertainment industry on its ear."

Suzanne Freyjadis-Chuberka, President of Evergreen Events, agreed with
Taylor. In an effort to focus on the business of digital erotic
entertainment this conference will help to facilitate conversations
that will enable both the game industry as well as the adult
entertainment industry to develop a more mature perspective on Adults
Only games as well as ways to grow that segment of the industry.

The target audience for this conference is the video game industry,
the adult entertainment industry, and those interested in investment

Evergreen Events is dedicated to the enrichment of the games industry
through innovative, high-quality conferences that are both informative
as well as connective. www.evergreenevents.org Our directors have over
7 years of conference experience, including the creation of the first
Casual Games Conference as well as organizing and presenting the
Womens Game Conference.